Jungling guide for beginners – League of Legends

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Here’s a a basic jungle guide for season 6 in Lol for new players. I hope this helps you out as jungling can be one of the hardest things to do as a new player.

JUNGLE ROUTES: LEVEL 2 GANK Red Brambleback Red Brambleback camp (Smite). Gank a nearby lane. This extremely aggressive jungle route is the riskiest out of all jungle routes and is most often used in an attempt to obtain the First Blood bonus before opponents have had a chance to acquire all of their spells yet. Normally you start at the Red Brambleback Red Brambleback because the buff it gives helps to secure kills. Don’t take too much time for solo laners can get to level 2 quickly, so you have to be fast. For some junglers, this also sacrifices some farming potential for increased early offensive prowess. Failure to acquire a kill can often leave the jungler dangerously behind on experience and farm and will leave them vulnerable to harassment for several minutes, but a successful gank can be greatly rewarding, granting the killer’s team 600 gold (400G for the kill + 50% for the assist) and setting the slain opponent back on both experience and gold at a very early stage, which can easily become an insurmountable disadvantage. Be sure to pay attention because while you are ganking, the enemy jungler can be counter-junling and getting your Blue Sentinel Blue Sentinel. BUFF-TO-BUFF Gromp Gromp camp (Smite). Blue Sentinel Blue Sentinel camp. Red Brambleback Red Brambleback camp (Smite). Gank a nearby lane or Recall. Alternatively: Ancient Krug Ancient Krug camp (Smite). Red Brambleback Red Brambleback camp. Blue Sentinel Blue Sentinel camp (Smite). Gank a nearby lane or Recall. This route is one of them most commonly taken paths, done to strategically prevent theft of the buff camps by the opposing team. This leaves multiple options for the Jungling champion, including being able to gank a nearby lane, invade the opposing jungle or to simply continue farming. Gromp Gromp and Ancient Krug Ancient Krug gives you useful buffs to help you clear the next camps. Most of the time, you finish your jungling run at 3:10, knowing this most players will use the Warding Totem item.jpg Warding Totem or Sight Ward Stealth Ward right at 3:15 or less to prevent a gank. Some junglers cannot gank right after they take the second buff, so they Recall to recover health and then gank. POWER CLEAR Gromp Gromp camp (Smite). Blue Sentinel Blue Sentinel camp. Red Brambleback Red Brambleback camp (Smite). Recall. Ancient Krug Ancient Krug camp (Smite). Greater Murk Wolf Greater Murk Wolf camp. Crimson Raptor Crimson Raptor (Smite). Gank a nearby lane. Alternatively: Ancient Krug Ancient Krug camp (Smite). Red Brambleback Red Brambleback camp. Blue Sentinel Blue Sentinel camp (Smite). Recall. Gromp Gromp camp (Smite). Greater Murk Wolf Greater Murk Wolf camp. Crimson Raptor Crimson Raptor (Smite). Gank a nearby lane. JUNGLE FARMER Gromp Gromp camp (Smite) Blue Sentinel Blue Sentinel camp. Red Brambleback Red Brambleback camp (Smite). Recall. Ancient Krug Ancient Krug camp (Smite). Crimson Raptor Crimson Raptor camp. Gromp Gromp camp (Smite). Greater Murk Wolf Greater Murk Wolf camp. Repeat the last four steps over and over as necessary. Alternatively: Ancient Krug Ancient Krug camp (Smite). Red Brambleback Red Brambleback camp. Blue Sentinel Blue Sentinel camp (Smite). Recall. Gromp Gromp camp ( Smite). Greater Murk Wolf Greater Murk Wolf camp. Ancient Krug Ancient Krug camp (Smite). Crimson Raptor Crimson Raptor camp. Repeat the last four steps over and over as necessary.

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